These aren't really full writeups they are plot hooks, dribblings of ideas and names and faces that can be used to expand into bigger ideas. Try to keep a one-post one agency limit. Put in a partial idea somewhere that can be developed into an adventure idea. And fill in some of the "why should we care about this agency".
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In this world the U.N. has formed a number of sub-committees. While not actual enforcement agencies, they participate with individual governments to help them with information, enforcement, control, and tracking of metahumans, non-humans, and Artificial Intelligences.
These agecies have a few operatives who are notable for their dilligence and persaonlity traits.
World Administration for the Reglation of Non-humans (W.A.R.N.)
This acts as an immigration association for beings of non-terrestrial origin. Particularly extra terrestrials. This organization is responsible for negotiating extradition of criminals (with Interpol), managing diplomatic incidents, negotiating treaties and (with the World Health Organization) determing risk of non-terrestrial microbes and substances.
These folks are for all intents and purposes the MIB.
Notable Persons
K and J - 'Nuff said.
World Administration for Metahuman Oversight (W.A.M.O)Most of this group's job involves identifying new metahuman, super human, and exceptional individuals; tracking thier behavoir; and keeping extensive files on their powers, weaknesses, and traits.
They don't worry too much about secret identities since they aren't there to help find criminals or expose heroes. They are more interested in providing government leaders, municipalities, and enforcement personell with information about the factors involved in dealing with metahumans.
WAMO Headquarters (aka "Superhero Central") is located on floor 71 of the Empire State building where it has been since 1971.
Notable Personalities:
Agent 42:
Agent 42 is well known as "the answer" becasue of his uncanny ability to identify and categorize metahuman powers by observatiing them in action. Generally after witnessing the use of an ability, Agent 42 will report to the master database at WAMO headquarters electronically.
Agent 42 has multiple degrees in physics, biology, celestial mechanics, engineering, and an encyclopedic knowledge and recall. Agent 42 (as he prefers to be known) also has an affinity for chess, having once been a grandmaster competitor until defeated by a metahuman (who was later disqualified)
Agent 42 has been consulted on many occasions by local law enforcment to help design power-proof restraints and enclosures. He has also developed specialized weapons for use agaisnt metahumans.
Julie Nast - Receptionist of WARN's Hotline (800-WAMO-NOW)
The WAMO hotline is where police agencies (who have their own high-priority number) and civilians can report metahuman incidents in their area. While most incidents go unreported events involving high levels of property damage can be correlated from eyewitness reports. Julie is known for her calm professional manner and her well-indexed database.
World Artifical Intelligence Taskforce (W.A.I.T.)
Becasue artifical intelligences (self-aware computers, androids, robots, and cyborgs) have an "indeterminate" legal status. This organization has requested that local agencies (FBI, KGB, Mousad) provide this Taskforce with all information they can find including (if availbale) gode and hardware samples.
W.A.I.T. also is empowered to confiscate and destroy any hardware, software, or equipment that may have achieved awareness. Although they reserve this for dangerous equipment their scope of powers act empowers them to use their 'discretion'
Notable persaonalities:
WAIT Director Max Derringer:
Max Derringer is notable becasue he is one of the greatest cybernetic scientists who ever lived. In the 50's he created exoskeleton designs that form the basis of most powered armor designs that are still in use today. Max began to suffer neurological damage resulting in a near palsy in the early 70's and created a mechanical body to house his brain.
His experiences throughout the 80's where he constantly had to defend his definition of 'human' form much of the basis of the W.A.I.T. guidelines. Max's protege Hugo Kessler awakening of the arch-criminal intelligence CHASE (Criminal Heuristic Analysis and Simulation Engine) spawned the formation of W.A.I.T. in 1988.
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World of Legends
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World of Legends
Metas and Masterminds: A pro-meta publication which gives coverage to metas and meta-human issues (in the same sort of way that Soldier of Fortune is an accurate depition of the Mercenary trade or Popular Mechanics is an example of a scientific publication). Although the articles are mostly a waste of space they do publish extensive photo spreads of villains and heroes (along with Costume spotting guides) and they have a Marketplace section in the back where many meta use ads to contact each other.
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