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Soulless Zombie's picture

Okay, so if I follow you, there may be more than one adventure running at a time on this gameboard. Is that about right?

This is an interesting spin...

MrDave's picture

Yes thats pretty much what I had in mind. If a player starts an adventure, they can't start another one until they finish the first one.

And I moved this topic out of NEWS because it was in a moderator only forum (which is why you could see it Kris) and it was showing up on the index page of Mythic.

This is an interesting spin...

MrDave's picture

Okay lets say worst case scenario...each player has their own adventure running. That means we have 10 adventures all running simultaneiously and lets say (just for kicks) that each player is helping in three others each. That means each player has to make posts in four topics on the game board...not that much work. So as long as you don't find yourself fending off the Mongol Hordes and need the help of every player in the game...Which causes serious logistical problems) then it should work out okay.

Think of it like Hercules and Xena. Each had their own adventures and friends...but those friends and heroes occasionally crossed each other's path.

This is an interesting spin...

CryingKnight's picture

What I'm confused about is this 'band of heros' you keep refering to. Does this mean that as we start the game we are already such a gathering - or is this something that we will aspire to do in the course of the game?

And if the game is running in such a way (with the separate adventures) then do we really need a midseason or season system at all?

This is an interesting spin...

CryingKnight's picture

Okay, this is my opinion on the matter. I personally see lots of problems with starting the game where all the characters already know each other. I'm not opposed to small alliances already being formed, but I find the idea of a con man, dancer, amazon bodyguard and a roman (so far) already knowing each other a bit farcical - and *I* would like to see how we got to that point. (It was brought up that we could do this through flash backs - but I see alot of problems with this, not least that it would actually create MORE work and also be a barrier for new players that join up.)

This is also the time when we should be establishing our characters not just glossing over these important parts of their stories. I'm not even sure MY character (or even most of the others) are in a position where they would WANT to become travelling heroes! In short not even half of the reoccuring characters in Xena/Hercules ARE that type of hero - take Autolycus - the 'Prince of Thieves' or Ephiny of the Amazon Tribe. These are important characters, but they have motivations of their own aside from helping Xena and Co.

I can see some characters sticking together, while others are loaners and maybe only get involved in adventures when they happen to bump into these so-called 'heros'.

This is an interesting spin...

MrDave's picture

The "band of heroes" idea harkens back to the old D&D days of my gaming youth. Where a random group of heroes with no background or obvious connection would go on an advnture lasting days and would trust each other with their very lives. No explaination neccessary.

But it also would mean that each of us would have our fates tied to the others for all time. We all go on the same adventures and all do the same thing. I am NOT in favor of the band of heroes.

We are all individuals. We might know each other by reputation, or infamy (Meletus) and we may have a sinle adventure where we all meet to establish the beginnings of the relationship that each of us has with each other.

The idea I am proposing is an alternative to the season/midseason structure. Xena/Hercules does not lend itself to the kind of epic storytelling that Buffy does. Its not the genre as much as it is the show that does this. Compare Star Trek to Babylon 5 for example. One is a "One show-One problem" program the other is an epic tale spanning entire years. Xena/Hercules is like the former type.

I had suggested setting an end date when you start the adventure to establish the pacing of the plotline for that adventure. That can be left open but I don't want to have stories that sort of fade away rather than get completed. And perhaps a "Oak Tavern" forum as well could be interesting...a meeting place where time/continuity is suspended and the characters just interact and chat with each other.

there are a lot of ways to do this, just let me know which ways you favor.

This is an interesting spin...

CryingKnight's picture

I really like the idea of the 'Oak Tavern' as you call it, and it kind of remanicent of an idea I was having myself about a non-adventure thread. I actually like the simultanious adventure structure, and I can see the problems with constructing Mythic in the same way as LABN - as you said, Xena/Hercules doesn't run the same as Buffy and I think by sticking to the one-show-one-problem structure we'll (hopefully) be retaining the feel for the tv shows upon which this game is based.

Basically at this point, I know we need a few more players, and for those we have to sort out their stories maybe, but i'd like to start writing soon (can't you see i'm eager?) :D Surely the best way to find out if a method will work is to take it out for a test drive?

I have the keys already in the ignition...

This is an interesting spin...

Jadyn's picture

Starting to warm up to this idea as well.

And Louisa's enthusiam is catching. She's gone and got me as excited as her, though I don't show it as much. :)

This is an interesting spin...

MrDave's picture

So lets get one started. Would you care to begin, Kris? Or shall I?

This is an interesting spin...

Soulless Zombie's picture

Geez, OK, OK... I'll write up my character... I can see you're all rarin' to go. :)

I was talking with Dave the other day about the form of the Mythic adventures, and I think an initial adventure which shows how we all come together and get to know each other would be a good way to start. Dave and I even came up with a plot outline for it. :D

So what do people think of doing a sort of 'prologue' adventure to get us all together and help establish characters? It would be a bit like those traditional 'movie-length premieres' you get for new shows such as Xena.

This is an interesting spin...

CryingKnight's picture

Sounds like the answer to our problems Heather :)

If maybe we could have a little out line to the basic premise of this plot??

This is an interesting spin...

MrDave's picture

"TOO MANY HEROES" a Mythic Adventure

The town of Tedrim has been having a warlord problem. They selected their 12 fastest and brightest young people to go to all the places they could and spread the word that they needed help.

It worked beyond their wildest imaginations. First, Xena and Gabrielle showed up, they solved the problem, eliminated the warlord and moved on. Then Hercules and Iolus arrived and moved along. Then the rest of them came; droves of heroes looking to make a reputation for themselves.

Now the town of Tedrim is overrun with heroes. Some of them have even begun to bully the locals in the name of petty justice and to form small warbands. What is a town to do in a situation like this? They are grateful for the offers to help, but shouldn't these "heroes" move on now that the threat is gone?

This is an interesting spin...

CryingKnight's picture

That sounds quite interesting actually - so basicaly the 'bad guys' are would-be 'heroes' gone bad? And our little misfit band of wandering weirdo's (once they actually join forces) is gonna sort them out?

Ahahahahahahahahahahahahahahahahahaha :D

This is an interesting spin...

MrDave's picture

Of coourse the trick is sorting out the bad eggs and beating them up. The good eggs can probably be convinced to leave if you talk to them the right way. As for the rest...well Meletus can bribe or blackmail a few. Charis can call on Amazon aid and I can threaten Roman involvement.

And there may be other solutions I have not even begun to think of. But it would be interesting when we encounter each other and then try to convince each other to leave.

Once the crowd gets thinned down a bit then we can start to bond.

This is an interesting spin...

CryingKnight's picture

That's a really good point actually - I hadn't thought that we would try and get each other to leave!

This is an interesting spin...

Soulless Zombie's picture

sooooo, where exactly is this all happening, I know I should probably have read this some where along the line, is everyone circulating arouns the athens area or what?

this should stop at least some of my chronic confusion....

Boojy

This is an interesting spin...

Jadyn's picture

As I understand it, we would all be starting off wherever we wanted in this adventure, but comming to the town of Tedrim.

This is an interesting spin...

Soulless Zombie's picture

Why thankyee kindly Adam!

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